VANG

2024 · 2024 Competition

School: School of Computer and Information Sciences
Category: ResearchPrimary

Project Overview

One Liner: Techniques on efficiently ray marching through a voxel environment.

Abstract

The rapid consumer growth of ray-tracing graphics cards and ray-tracing games has significantly expanded the computational resources available for real-time ray-tracing environments. This surge enables the adoption of sophisticated rendering techniques on average users' computers in real-time. This research project delves into the development of an efficient ray marching algorithm for voxelized environments using a modified version of greedy meshing. The focus is on real-time rendering of a cube environment through ray-marching. The proposed technique offers potential applications beyond rendering, such as real-time audio acoustics in games. For this project, a game engine implementation will allow for benchmarking this technique and comparison with traditional methods, showcasing its efficiency and versatility for interactive experiences. This study contributes to the field of real-time rendering techniques in computer graphics, offering promising possibilities for voxel environments and interactive entertainment.

No video available.

Screenshots

4 image(s)
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Team Members

Steven Lawrence
Steven Lawrence
Lead

Advisors

David Breen
David Breen